Chapter 24: Object-Oriented Programming - Part 1
Overview
This chapter introduces Object-Oriented Programming (OOP), a fundamental paradigm for organizing code around objects that bundle data (attributes) and behavior (methods) together. You'll learn why OOP matters for building scalable, maintainable applications—especially in AI-native development where agents themselves are objects with state and capabilities.
Starting from the limitations of procedural programming, you'll discover how OOP solves real-world problems through the four pillars: encapsulation, abstraction, inheritance, and polymorphism. Through practical examples ranging from bank accounts to AI agents, you'll build a solid foundation in class design, object creation, and method implementation.
The chapter culminates in a Game Character Capstone Project where you'll design and implement a multi-class system, integrating all the concepts learned into a cohesive, working application.
What You'll Build
- Bank account management system demonstrating OOP fundamentals
- AI agent models showing objects with state and behavior
- Multi-class game character system with combat mechanics and inventory management
Learning Outcomes
By the end of this chapter, you will be able to:
1. Understand OOP Fundamentals
- Explain what Object-Oriented Programming is and how it differs from procedural programming
- Identify the four pillars of OOP (Encapsulation, Abstraction, Inheritance, Polymorphism) in code examples
- Analyze when to use OOP vs procedural approaches for different problem types
- Evaluate why OOP matters for modularity, reusability, maintainability, and scalability in professional development
2. Create Classes and Objects
- Write Python class definitions with proper naming conventions (PascalCase) and docstrings
- Implement constructors (
__init__) that initialize attributes with type hints - Create multiple objects from a single class and verify they maintain independent state
- Explain the role of
selfin instance methods and why Python requires it explicitly
3. Work with Attributes and Methods
- Define instance attributes and methods with appropriate access modifiers
- Use type hints for constructor parameters, attributes, and method returns
- Implement different method types (instance methods, class methods, static methods)
- Apply encapsulation principles to protect data and control access
4. Design Multi-Class Systems
- Design interactions between multiple classes with clear responsibilities and data flow
- Model object relationships (composition, association) in class architecture
- Organize multi-class projects with proper module structure
- Integrate OOP patterns (encapsulation, properties, methods) into cohesive systems
5. Apply OOP to AI-Native Development
- Connect OOP principles to AI agent-based systems (agents as objects with state and behavior)
- Describe how modern AI frameworks use classes to represent models, agents, and tools
- Collaborate with AI to design class structures and validate generated code
- Plan projects by describing architecture to AI and refining design iteratively